Math-o-Rama - Fast paced Mental Math game

Rs. 399


Product Features:

Learn & Play: Make children fall in love with maths while they learn about the great epic of Ramayan. Sounds super fun, isn’t it?. 

Reduces screen time significantly: This STEM game is the best way to engage the age group of 5+ yrs old boys/girls to adults and keep them away from all screens. Used as teaching tools by teachers to help their students understand key math concepts.

More play, More practice: The hugely entertaining value of this game ensures that kids get more practice than in classrooms or worksheets, because of repeated play.

Skill Development: Math-o-Rama is an excellent epic based math game that cultivates Logical reasoning, Analytical thinking, Visual discrimination. It helps them observe the multiple ways of making numbers in their natural environment. This makes children love math as a subject instead of dreading it. The multiplayer mode of this game ensures that kids not only enjoy playtime but also bond with their friends
and family while playing.

Perfect Gift = Happy Kid: This game is the perfect return gift on your children’s birthday for their best buddies.

The box includes international quality learning based card game with 54 attractive number cards and 14 special feature cards. We have also added some extra empty cards to enable your little ones’ creative juice flow and doodle on.


54 number cards

14 special cards

How to Play:

Raga (who hearts Indian mythology) is tossing restlessly in her sleep. She’s dreaming that the ten headed demon Ravan is on the loose! He’s got only one head but with each passing minute he grows another. And every time he grows the tenth one, he gobbles up 100 people! How can she make sure that he does grow 10 heads and quickly get rid of him, once and for all? Ram and Sita are of course helping. Can you lend her a hand too before she wakes up?

Start by shuffling the deck and deal 3 cards face down to each player (players can look at their own cards but should hide it from the others). Pile up the rest of the cards face down in the centre - this is the draw pile. Draw the top card and place it face up next to the draw pile to form the main discard pile. (If you draw a special card draw another card and place it on top of it.)

The game starts with the player who has last read a mythology book or story and play continues to the left. On your turn, place one of your three cards on the discard pile. If it’s a regular number card (1-9), add the number to the previous discard pile total, and say aloud the new total.(Eg: if the previous total was 5 and you played a 4, say “9”. ) Then draw back up to three cards.

If the value of the discard pile is less than 10 If you play a card and the pile adds up to less than 10, the round passes to the next player.

If the value of the discard pile is exactly 10 If you play a card and the pile adds up to exactly 10, take the discard pile and give it to the player on your left. (That player should turn the cards face down in a pile off to their side and should be counted at the end of the game.) The round continues with that same player, who starts a new discard pile with any card from their hand.

If the value of the discard pile is more than 10 If you can only play a card that makes the discard pile add up to more than 11, you must take the pile of cards. (First add a card from your hand to the pile and then place it face down to your side)


Special cards:

Sita: The loyal and sometimes stubborn queen (remember how she insisted that Ram capture the golden deer and got into trouble?!). This card takes on the value of your choice. (Eg: you can choose any number from 1-9 as long as the total doesn’t add up to 10.)

Ram: The all-powerful, just king (though doubting his wife seems unfair). If someone plays the Ravan card and is about to give away the pile, you can play the Ram card (even if it’s not your turn). When you do this, the person who plays the Ravan card must now keep the discard pile.

p.s you can do this only when the Ravan card is played, not if the total becomes 10 by using number (1-9) cards.

If you play the Ram card on a normal turn, the total of the pile reduces to 0 and players continue to play on that pile.

Laxman: Constant support and dutiful, devoted brother to Ram. Total stays the same.

Ravan: The ten-headed demon and primary cause of stress to Ram and Sita. Play this card and the discard pile total goes straight to 10. The next player must keep the discard pile.

Hanuman: Ram’s biggest devotee and Laxman’s lifesaving, mobile pharmacy (after all, he carried the entire mountain to bring the Sanjeevani plant which saved Laxman’s life). Total of the pile remains the same.

Kumbhakaran: The roly-poly, sleepy head of a demon. Play this card and the next person skips a turn and total stays the same.

Shoorpanakha: The spoilt sister to Ravan and Kumbhakaran. Lost her nose due to her arrogance. Minus 1 from the total.

The game ends when there are no more cards in the draw pile or with the players. The player with the least number cards earns the title of ‘The Pretty Mythical’.


While the broad narrative of the Ramayan, one of the most loved epics of India is well-known, here is a lesser known fun fact:

Laxman did not sleep for 14 years. He requested Nidra Devi (the Goddess of sleep) to free him from the need to sleep so that he could be vigilant and look after Ram and Sita through the exile years.

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